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Targeting when attacking other players

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#1 bait



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Posted 20 July 2016 - 05:26 PM

how does the targeting system work in pvp?  The current system is just set up your squad and hope.  I would like a bit more skill involved even if, at the most basic level, you can chose which troop would be your first target!

#2 Arkads



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Posted 20 July 2016 - 06:37 PM

I'm not that sure it could be a good idea. Actually you have to set up your squad in the best order that you'll judge.Then you got the serious advantage to attack as first with your whole squad.


But if you could even choose target ( and then make " Provoker " useless ), it would be an hard time to defend your squad.


I've to recognize that sometimes, IA is going wrong (#grenadeintoyourtroops ), but it would be to easy to decide instead of IA when attacking, while IA is defending at the same time. 

Arkads , #2rd Belgium Ladder 




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Posted 20 July 2016 - 07:06 PM

The Targeting System in PVP mode is random..
your troop targets randomly same as the NPC (non player character) ..
This is what makes PVP Match Fair and Square..
the commonly used in PVP is the provoker skill..
a skill that forced your enemy troop to attack that specific troop (trooper)

also known as Bait or a Trap...

if you want to Win in a  PVP Match....
then you need to find a way to bypass that skill provoker...

what i mean is to counter it with skill using vacuum (Scout or Gunner)...

it will divide the enemy squad by 2 Groups (4 by 2)
the left/right side  will be 4 enemy troops...(trooper with provoker side)
the other remaining 2 enemy troops (the one who did not get hit by vacuum) remain the other side..

but what actually remain is the Enemy's BEST ATTACKER...or HARD HITTER


that means you need to Get Rid of them...
before they get to KILL YOU ...

i would advice that you use Damage Reflection skill...

to counter enemy's best hard hitter...

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