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#1 chinacatsun



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Posted 04 October 2016 - 06:34 PM

     So I still have yet to read all the forums, and until then I'll continue posting random trooper builds I think might work and for everyone to just kinda say what they think or have seen.  B)

     I'm currently kinda curious about a really high armor sniper with: Stealth, Eye for an Eye (auto-crit), Pistol (or Sniper depending), and whatever else (probably Armor skill), maybe HP training at some point? ( I'll eventually be testing this if someone doesn't beat me to it ) I think if done correctly it could be very viable.. Correct me if I'm wrong but, armor mitigates the damage you receive reflected off of opponent?

     Oh and obviously train some Damage in there also, the point of this build is to be able to focus survive ability and Damage while leaving Accuracy out for the auto-crit.



     Also, weapons without accuracy do not crit correct? So does accuracy effect for instance.. Shotguns or Napalm Launcher? I feel like I read somewhere that accuracy might add extra base damage?

#2 basuraMan



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Posted 06 October 2016 - 06:40 PM

This I am sure of: Armor does NOT reduce damage return. I tested it myself, sadly i dont have the screenshots. So you just have to have more HP, lower damage, and/or lifesteal to counter damage reflection.


I really don't recommend making hybrid snipers that makes use of Eye for an Eye. There is no way that you can spend enough training on HP/armor to survive the first attack without compromising your damage too much. You either just die on the first attack, or get the guaranteed crit, but deal a measly amount of damage.
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Posted 07 October 2016 - 01:26 PM

yes its true..
putting an Armor or HP in Sniper's Stat is just a waste of Training..

if thats the case..
The Sniper cannot maximize his Offense...


and take note...
Invisibility is Useless...

when it comes to HardRock


before the Sniper can use his auto-crit from "An eye for an Eye"...
the Sniper is probably dead... :D
and that results to Epic Fail :D

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